Mark: Spawns a camera location flag at the camera's current position. The settings you can modify on the virtual camera are listed below.ĭelete: Removes the camera from the level. Click the menu button on your motion controller while the camera is highlighted to bring up the Context Menu. You can make changes to the camera's settings directly in VR with the Camera Context Menu.
While you can also operate the camera with the Interaction tool, you won't be able to adjust the lenses unless you use the camera's context menu. You can also select and operate the camera with your controller using this tool. You can change the lens of the new camera using the same controls as the viewfinder display. To spawn a virtual camera in the scene, press the trigger on your motion controller while the Viewfinder tool is active. These snapshots can be useful for storyboards or shot planning.Īn example of a snapshot (the image frame on the left) taken from the Viewfinder tool.
Snapshots are also saved to the Content/Snapshots/ folder on your computer. This is helpful when wanting to show other users in a Multi-User scouting session with you a particular composition. The bottom area of the Vive Trackpad or the Rift's B or Y buttons takes a snapshot of the current viewfinder display. The lens selections are determined by the Lens Kit. Moving the Rift thumbstick left or down switches to a shorter lens and right or up switches to a longer lens. The upper-left and upper-right sections of the Vive motion controller's trackpad can be clicked to change the lens: left switches to a shorter lens and right switches to a longer lens. The initial viewport monitor has a few features available from the trackpad or thumbstick on your motion controller. To activate this tool, open the Virtual Scouting menu and select the Viewfinder option. For others to see your composition, you can create a camera in the scene easily with this tool. The initial viewfinder display is only visible to you. With the Viewfinder tool you can view the environment through a virtual lens and then spawn a virtual camera in the scene with the same viewport. Mounting the Motion Controller to a Real Camera RigĬamera Viewfinder and UI Panel Brightness